Thursday, November 12, 2009

Motion sensory gaming sans controller


The Nintendo Wii introduced the concept of motion sensory gaming, and now Microsoft is ready with its version....with a critical difference. Project Natal is a motion-based system that doesn't require any form of physical controller. Player motions are detected through a number of cameras and sound sensors.

According to information leaked to the British gaming magazine MCV, Natal will come out next November and will be priced in the $50 to $80 range. The hardware will be bundled with all Xbox 360 rigs, and will also be available as an add-on for current Xbox 360 owners. It will also include 14 pre-installed games. Sony's motion sensory hardware for the PS3 will come out later this year, but will require a physical controller.

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Tuesday, November 3, 2009

Style Savvy girly game



Stylist Rachel Zoe and actress Dakota Fanning at the Madison 3rd Street flagship promoting Nintendo’s new Style Savvy game for the DS. Dakota Fanning told the LA Times alltherage, "Usually video games are more action packed, more masculine. I'm really girly; this is the first time I'm interested." The $29 Style Saavy, lets you indulge all your fashion and shopping fantasies, persuading potential customers into buying outfits, acquiring fashion inventory, and improving your balance sheet.

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Tuesday, October 27, 2009

Cloudy Meatballs game review



Cloudy With a Chance of Meatballs is the 3D animated movie currently in theaters. There is already has a game based on the movie released for the Wii.

Cloudy With a Chance of Meatballs game review

In case you didn’t see the movie the premise of the game follows the adventure of the Flint Lockwood. Flint is a gifted and very eccentric inventor who creates some of the most bizarre inventions you could imagine. One of his most amazing inventions is a device that creates food from the moisture in the air. With the device stationary over Flint’s hometown the sky is literally raining with food. It’s up to Flint to help the citizens in the game and to ultimately stop his invention before it destroys the entire town.

The gameplay in Meatballs centers upon platforming and puzzle-solving elements. You control Flint as you explore each stage taking out bad guys (usually twisted food creatures such as gummy bears) and solving puzzles to keep progressing through the stage. A second player can jump in at anytime to control Steve, Flint’s pet monkey who can talk thanks to another invention created by Flint.

Gameplay: 7.5
While the later stages offer some nice challenges with using your gadgets and figuring out the puzzles, the early levels are rather easy and repetitive.

Graphics: 5.5
While plenty of Wii games look washed out on HDTVs I didn’t expect for this game to look as bad as it did. I could barely tell certain characters apart from other and the objects didn’t look any different either. We need a HD Wii now or developers need to find the strengths of getting the Wii to look clearer on an HDTV.

Sound: 6.5
The voice actors do a solid job of replicating the voice actors from the movie (they sound almost the same to my ears). The music didn’t really do much for the game and some of the voice work will be repeated over and over again.

Difficulty: Easy/Medium
The early levels are easy enough but the later levels will pose a challenge to younger players.

Concept: 7.0
I like how the game gets you to use all of the gadgets in different ways to keep you progressing in the game. If only the levels had more variety in them.

Multiplayer: 6.0
Really the only multiplayer is for a second player to control Steve at anytime during the game. The player controlling Flint can keep on moving without worrying about leaving Steve behind. The computer will automatically move Steve close to Flint if Steve is lingering behind.

Overall: 6.5
The game might not be for everyone but the unique puzzle-solving uses of the gadgets and one of kind setting (I don’t see many flying spaghetti tornadoes in other games) will keep fans of the movie entertained.

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